AR/VR Ͼμ ϰ е پ о߿ ϴ å Ұմϴ. å (Virtual Reality), (Augmented Reality), 3D (3D Modeling), ùķ̼(Simulation), ͷ (Interaction Design), ǻ Ƚ(Computer Graphics), (Sensor Technology), (Game Development), (User Experience), Ʈ(Digital Twin) پ ٷϴ.
å AR/VR Ͼμ ʿ ϰ Ȱϴ Դϴ. ù °, ǰ ǿ ⺻ Ұմϴ. ǰ ϰ, ʸ Ȱ ɼ ˾ƺ ֽϴ.
°, 3D ùķ̼ǿ ٷϴ. 3D ǰ ǿ ʼ , پ ü ȯ ˴ϴ. ùķ̼ ǰ Ȳ ϰ ϴ , پ о߿ Ȱǰ ֽϴ.
°, ͷ ΰ ǻ Ƚ ٷϴ. ͷ ڿ Ǵ ȣۿ ϴ , ϴ ߿ մϴ. ǻ Ƚ ǰ ǿ ð Ҹ ϰ ǥϴ , ǰ ִ ȯ ϴ ʼԴϴ.
°, ߿ ٷϴ. ǰ ǿ ۰ ȣۿ ϰ ݿϴ , ǰ ִ ϴ ߿ մϴ. ǰ ϴ , پ ȰϿ ǰ ִ ֽϴ.
, Ʈ ٷϴ. ǰ ǿ ڰ Ǽ Ͽ ϴ , ̴ ߿ մϴ. Ʈ ü ý Ͽ ϰ ϴ , پ о߿ Ȱǰ ֽϴ.
å AR/VR Ͼμ ʿ پ о߿ ظ , ʿ Ƿ ų ִ Ȱ Դϴ. AR/VR о߿ ִ е鿡 õϴ åԴϴ.